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英语教学常用游戏

来源:独旅网


常用英语课堂教学游戏

1、 Louder and lower . (大声小声游戏)

When the teacher say a word or a sentence loudly, the student must say of them lowly. therwise, when the teacher say lowly ,the pupil must say loudly.

教师大声地说句型或单词,学生就必须得小声地说。反过来,教师小声,学生就大声

2、 Mouth words .(猜口型游戏)

The teacher will say words or sentences with the mouth move only and without voice. The students must look at the teacher’s mouth carefully and tell out what is the teacher saying about. 教师读一些单词或句子,只做嘴型,不发出声音。学生必须得认真地看教师的嘴型,判断出是什么句子或单词,并大声地说出来。

3、 Remember games .(记忆力游戏) A group of students stand in line and try to remember things. The first student of the line will say a word or a sentence, the second one must repeat out what he/she says and then tell the word or sentences of his/her own. The third one must repeat out the first two student’s speaking and then tell his/her own. By this way runs the game. The last one must repeat out all the speaking above. 一组学生依次站好,玩记忆力游戏。第一个学生说一个单词或句型,第二个学生必须得先复述出第一个学生说出的内容,然后才能说自己的句子或单词,第三个也得先复述出前面两个所说的内容然后再说自己的。依次类推,最后一个学生必须得重复完前面所有学生所说的东西。(教师可以适当给予说错的学生一些趣味性的惩罚,如唱歌等。) 4、 Judge sounds .(找声音游戏)

A student closes his/her eyes. One of the other students will say something in English. He/she open the eyes and looking for the student who makes the sound and then go to talk with him/her. (ask and answer or greeting). 一学生蒙住眼睛,其他学生用英语说一些句子,这个学生打开眼睛,找出声音是谁发出来的,就走到说话者的前面跟他谈话。(回答问题或相互问候)

5、 Looking for things .(找东西游戏)

A student closes the eyes. The other student will hide something in the classroom.

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Then he/she will open eyes and go to look for the thing. During this time, the other student will clap their hands and say the sentence “where is/are your__?”. When he/she get nearer by the thing they will say the sentence louder, when he/she get further, they will say lower. 一个学生蒙上眼睛,其他人藏他的一样东西在教室里。然后这个人就去找他的东西。在此期间,其他同学拍手并问到“where is/are your__?”。当他越靠近藏的东西,其他人就喊得越大声,相反的,离得越远就越小声。

6、 Simon says(西门说)

If the students hear the teacher says “Simon says” before a command, they should do and say the command.But if they don’t hear “Simon says” before a command, they mustn’t do or say the command. The one who makes mistake will sit down and be eliminated off the game. 如果学生听见老师在说一个指令之前加上“Simon says”,他们就应该做或者说这个指令。假如他们在指令之前没有听见“Simon says”的,就不能做或者说。谁犯了错误的就只能坐在位置上,被淘汰出游戏。

7、 Voice and objects 。(声音和物品) A student closes the eyes. The other students will make some sounds behind him/her. Then he/she will judge what’s the sounds represent of? Such as judge the sound “roar” as a tiger. “bump, bump” as “playing basketball” an so on. 一个学生闭上眼睛,其他的学生将在后面发出各种各样的声音,然后这个学生将要判断出这些声音代表着什么物品。比如“roar”代表着老虎“bump, bump”代表着打篮球等等。 8、 Listen and draw. (听音画画) a. Listen to the command and draw on the board or on exercise books. b. We also can draw blind. That means the teacher will show a whole picture to all the students in class except those who will draw on the board. The students describe the picture and then those on the platform will draw as they describe. At last , compare with these two picture .We will fine a lot of fun in the different of these two pictures. a. 听指令,在黑板或在练习册上画画。 盲画。教师将给全班同学展示一幅完整的画,注意除了几个将要到黑板上去画画的学生不能看到画。下面的学生会一点一点的描述这幅画。上面的学生将根据他们的描述来进行画画。最后将这两幅画进行比较,寻找两副图的不同之出会大

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大的增加学生的兴趣。

9、 Pointing competition. (指物大赛) Stick lots of pictures or words on the blackboard. Then choose two or three students (they can represent of groups) to come to the front and have a pointing competition. They must listen the command carefully and try to point to the corresponding picture or words as quickly as they can. The one who point to the correct picture first will win the points. 在黑板上贴上很多图片或者单词。然后选二、三个学生(代表着组)到前面来进行指物比赛。他们必须得认真的听指令,然后尽可能快地指出相应的图或词。最先指出正确物品的学生将赢得分数。 10、 Ask and answer one by one.(连锁问答) Appointing some sentences as the passing questions and answers. After a student answer a question he must point to one of the other students and ask him/her questions. Each of the students who is pointed to must answer the front student’s question and then ask a question to the next one. One by one by this way to ask answer questions. 指定一些句型作为要传下去的问句和答句。一个学生在回答了一个问题之后,必须得点出下一个同学并向他提问题。每一个被点到的同学都得回答前面一个学生的问题然后再问下一个人问题。同样方法,一个接一个连锁问和答。 11、 Letters makes word. (猜字母成单词) Make some blanks on the blackboard, each blank will be filled in a letter to make a word. You can appoint the word which will be made beforehand. Such as appoint the word “eye”. Make the blanks as “_ y__”. Students will guess the first letter “e” and the last letter “e” then makes the word “eye”. 在黑板上画一些空格,每个空格填上一个字母可以组成一个单词。你可以事先指定一些需要猜的词。比如要猜“eye”这个单词,就在黑板上画 “_ y__”。然后学生就可以猜出第一个字母和最后一个字母都是“e”,填上去,这样就组成了单词“eye”。

12、Number games . (数字游戏) a. The tiger jump. b. How many? c. Finding friends. d. Clap seven. e. Circle out. (游戏规则略)

13 Act and guess. (演一演,猜一猜) a. The whole class. One student come to the platform, look at a picture(or a word) and then act it out. The other students will Guess what does he/she do and say it out loudly. b. Competition. The class will be divided into four

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groups. Each group will have two minutes to play. In this two minutes, the group members will run to the platform one by one, choose a piece of paper and act it out. The other group members will guess the meaning and say it out at once. The group get the highest point will win the game. a. 全班参与。 一个学生到讲台前面,看了老师手中的一幅图或一个单词/句子然后用动作表演出来,其他学生猜出他表演的内容是什么,并用英语大声地说出来。 b. 分组比赛。 全班分为四个组,每组有两分钟时间活动。在两分钟之内,组员将会一个接一个地跑上讲台抽出图片或单词进行表演,其他组员猜出内容。在两分在钟之内猜的速度快而且正确率高的组将取得胜利。

14. Three seconds. (三秒钟快速抢答) The teacher will show the students some pictures for three seconds. In this three seconds, the students must look at these pictures and try to remember all of them as possible as they can , then say out the pictures in the right order. The student who say out the pictures in the right order first will win the point. 老师出示一些图片或单词,只给学生看三秒钟。三秒钟之内学生必须记住这些图片,然后按正确的顺序说出来。第一个抢说出答案而且顺序正确的学生将获得分数。

15.Ten questions. (十个问题) The manager will hide something or a picture in a big box. The other student will ask some questions to guess what is it. Such as “is it red?” “Is it an animal?” “Is it big or small?” and so on. But they must guess out the thing in ten questions. If the students can not say out the answer in ten questions, they will lose the game. 组织者在盒子里藏着东西或图片,其他学生向他提问提以猜出盒子里是什么东西。比如提问“is it red?” “Is it an animal?” “Is it big or small?”等问题来确认盒子里物品。但是学生必须在十个问题之内猜出物品,否则视为失败。

16. Action rhyme (律动游戏) Let’s do the action together when we say the chant or the poem . Shake your body with the rhythm (读韵律诗或歌谣,跟随节奏做动作) Four games about action rhyme:

a. Days of a week Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday .

b. Happy birthday Stamp your feet and clap your hands, Snap your fingers, turn around.

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Hip, hip, hooray, Maria. Hip, hip, hooray, Maria. Happy, happy, happy, happy, Happy, happy, happy, birthday. Happy, happy, happy, happy, Happy, happy, happy, birthday. c. Three little teddy bears Three little teddy bears jumped on the bed. One felt off and bumped his head. Mummy called the doctor and the doctor said “No more bears jump on the bed!” Two little teddy bears jumped on the bed. One felt off and bumped his head. Mummy called the doctor and the doctor said “No more bears jump on the bed!” One little teddy bear jumped on the bed. He felt off and bumped his head. Mummy called the doctor and the doctor said “No any bears jump on the bed.”

d. Up and Down Stand up, sit down and show us one. Look up, look down and show us two. Reach up, Reach down and show us three. Jump up, jump down and show us four. Point up, point down and show us five

17.Pass messages. (传递信息游戏) a. Pass saying . 传话 The class divide into several groups and stand on lines. The teacher pass a word/a sentence to the first student of the line. that student will pass the word/sentence on, till the last one. (be careful pass them secretly ) The group which pass the word/sentence correctly and quickly will win the game. 全班分成几个组,排队站好。老师对排头的学生悄悄说句话,这个学生将这个句子传说给第二个,按此方法一直传到最后(记住要悄悄的传,秘密的传)。到最后能够传得又快又正确的组将获得胜利。 b. Pass writing. 传 写 The teacher write a word/a sentence in a paper and show it to the first student of the line. The student must remember the word/ sentence and write it down then show for the second one. One by one pass the word/sentence by this way till the end. The group which write the word/sentence correctly and quickly will win the game.全班分成几个组,排队站好。老师写一个单词或句子给排头的第一个同学看,这个同学看过了之后记下来并默写出来再给第二个看,第二个默写下来给第三个看。按此方法把这个单词/句子传下去直到排尾。传得又快又正确的组将获得胜利。

c. Pass action . 传动作 Students stand on lines and turn back to the platform. The teacher pats the first student on the shoulder, so he/she should turn to the teacher and look at the teacher’s action. Then he/she should pat the second student on the shoulder and pass the action on, one by one pass the action by this way till the end. The group

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which pass the action and tell out the meaning correctly will win the game. 学生站成排背对讲台。老师拍一下排头学生的肩膀,该学生转过头看老师,老师将传一个代表着某个单词或句子意思的动作给他。这个学生记住动作,然后拍第二个学生的肩膀,等他回过头来后同样传这个动作。按此方法,一个接一个地把动作传下去,到最后的一个同学时,他得做出动作并且说出是什么意思。最后传得正确而且说出意思正确的组将赢得比赛。

18.Words collection.(词语大收集) a. Beginning letter collection.(相同开头字母词语大收集) The teacher shows a letter. The students will find out those words which beginning with the letter. 教师出示一个字母,学生找出以这个字母为开头的单词。 b. A letter collection. (包含相同字母词语大收集) The teacher shows a letter. The students will find out all kinds of words that include the letter. 教师出示一个字母,学生找出包含有这个字母的所以单词。 c. Type words collection。(同类词语大收集) The teacher give a topic word such as “colors”, the students will find out those words of the type, such as “red, green, blue” and so on. 教师出示一个主题词,学生找出从属于这一类主题的其他词语。如主题词为“colors”,学生就找出“red, green, blue”等属于“colors”类的词语。 19.Boys and Girls. (男女生大

赛) Draw a brief boy and a brief girl on the blackboard. (be careful keep their whole body organ).Then boys and girls will have a competition. Such as “pointing competition”, “ask and answer”, “sing songs” and so on. The winner will keep their whole body. In the contrary, the loser will be rub off one of their organs. 在黑板上画一个简单的男生和女生图(注意保持身体器官的完整)。然后分男生和女生两方进行比赛,如“指物大赛”、“问问答答”、“唱歌比赛”等等。赢的一方能够保持身体器官的完整,反之,输的一方每次将会被擦掉一样身体器官。

20. Happy Family(快乐家庭) Each group has a set of word cards. Those cards are all mixed together. The group members should range those cards to a corresponding group. Such as “apple”, “banana” should be ranged into group “fruit”. The group which range

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the words quickly and correctly will win the game。 每个组有一套混乱了的词卡,组员们合作将这些词卡归类。如单词“apple”, “banana”应归类到“水果”一组。能够归类得又快又正确的组将赢得比赛。

21.Description 描述抢答 The manager will describe something in English. The other students will guess out what is he/she describing about. The one who guess out the things first will win the point. 主持者用英语描述某样物品,在描述的过程中,其他学生将猜出这个物品是什么,在最短的描述中最先猜出答案的学生将获得比赛分。

22.Nose to nose.(鼻子对鼻子) Play the games in pairs. Listen to the command and do the action. Such as listen to “hand to head”,they must put their hand to The partner’s head. Keep this motion and continue to do the next one. 两个人结队对玩游戏,听指令做动作。如听到“手对头”那么双方应该把自己的手放到对方的头上,保持这个姿势继续听指令做下一个动作。

23.What is missing? (什么东西不见了?) The teacher will show some pictures to students for a while. Then pick out one of the pictures secretly and show them to the students again. The student must find out What is missing. 老师给学生看一些图,只看一会儿。然后秘密而快速地抽走其中一张,再让学生看这些图,学生必须尽快地找出少了哪一张。

24. .Go and Stop.(走走停停) The students will drop their heads and walk arbitrary when they hear the order “Go!”. And stop when they hear the order “Stop!”. When they stop they must looking for the student who is nearby and talk with him/her. (They can ask and answer questions, greeting or make a dialogue and so on.) 当听到指令“Go!”的时候,学生就低下头在教室里面随意的走动。当听到指令“Stop!”的时候,他们就停下来,找到离自己最近的一个同学进行交谈。(交谈可以是问答问题,相互问候或者课文对话等等。也可以说老师指定的内容)

25..Listen and Do (听指令做动作) Listen to the command and do the action. Be careful to finish the command correctly and quickly. The last one who finish the command or make

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mistakes will be eliminated off the game. 听指令做动作,快速而准确地完成指令。做错动作或者最后完成指令的学生将被淘汰出游戏。

26.Bingo (宾果游戏) Make a chart. Then fill in the words appointed beforehand. (The students can fill in the words arbitrary to the chart.) The teacher will call out those words one by one and the student will cross out the words. When they cross the words to be a line ( no matter horizontal, stand or slant ) They will cry out “Bingo!”。 制作一个表格,在表格里面填上预先指定的单词。(学生可以随意的把单词填在格里,不用按顺序)。然后老师将一个一个地随意读出这些单词,学生根据老师的指令,把听到的单词划掉。当他们的划掉的单词正好在表格的同一条线上的时候(横、竖、斜都可以),就赶快喊出“Bingo!”。表示他成功了。

27.Crossing Bridge. (过桥游戏) Two students make a bridge with a bridge keeper stand beside. If the student wants to cross the bridge, they must answer the bridge keeper’s question correctly, or they will can’t cross it. (We can make two or more bridges, and the student must answer two or more questions .The one who can cross all of the bridges smoothly will be the winner.) 两个学生搭成一条桥,旁边站着一个守桥人。其他的学生如果想过桥就必须得正确地回答守桥人提出的问题,否则就过不去。(我们可以搭更多的桥让学生过,他们就得回答更多的问题。能够回答所有问题,顺利度过所有桥的学生就是胜利者。)

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小学英语句型教学方法及常用配套游戏

句型(sentence pattern)也称句子结构(sentence structure),是根据句子的结构意义和结构特点从大量的句子中概括出来的典型句式,是语言结构的模式。句型具有代表性和常用性,是语言知识的重要内容之一。学生如能掌握一定数量的常用句型,就能为其表达思想、传递信息和进行交际打下良好的基础。

在句型教学方面,传统的教学方式是简单地将句型和中文意思写在黑板上,然后一遍又一遍地带领学生朗读,其结果只能是教师和学生读得口干舌燥,课堂上一潭死水,毫无生机。虽然有些学生能将句子读得滚瓜烂熟,但实际交流时却张口结舌,更谈不上正确表达和灵活运用。因此,我们一直在思考这样一个问题:句型教学如何让学生学得轻松,乐于接受,又能提高语言交际的能力?

经过几年的教学实践和摸索,总结出通过巧设情景开展多种有趣活动的句型教学方法。这些方法既适合儿童的心理特点,又能收到事半功倍的效果。 一、理论依据 1.情景是语言教学中不可缺少的条件 语言存在于特定的情景中。如果离开了情景,语言将成为无源之水,无本之木。结合情景进行句型教学可以创造积极主动和生动活泼的课堂教学气氛,促使学生集中注意力,激发学生的学习兴趣,帮助学生充分理解并操练句型,以提高教学质量。 2.活动是激发学生语言交流的有效手段

英国著名语言学家Dick Allwright 也曾说过:“如果语言教师能组织一些活动来吸引学生把注意力放在意义上,使用所学的外语,通过交流来解决问题,那么,语言学习就会自然发生。” 在各种各样的活动中进行句型教学可以避免操练的枯燥无味,同时也能促使学生用所学句型进行语言交

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流,让学生在交流活动中自觉地把注意力从语言形式转向语言意义,转向信息和情感的交流。 3.语言学习是一种认知的过程,学生是学习的主体

人类学习语言的过程是信息加工的过程,是主动建构知识的过程。只有当学生对内容进行主动加工,新知识才能激活原有知识,新旧知识之间才能建立相关的联系。课堂上教师是学习活动的设计者、组织者和指导者;学生是学习的主体。作为主体的学生只有积极主动地投入到学习活动中去,主动对语言材料进行加工处理,才能掌握语言知识。在丰富多彩的活动中学习句型,学生不再是语言知识的被动接受者,而是学习活动的主动参与者。他们在教师的引导下,结合自己的已有知识,通过视、听说等活动操练与运用所学的句型,从而提高语言交际能力。

二、句型教学的方法及策略 句型教学一般可分为呈现理解、操练巩固和交际应用三个阶段,这三个阶段既有区别,又彼此联系,并不断发展。根据这一特点,教师应采取灵活多变的教学方法和设计精妙的教学活动,合理并有效地进行句型教学。笔者的具体做法如下:

1.在情景中呈现句型 句型教学一开始就应利用各种媒介(实物、图片、多媒体、动作、表情和语调等)巧妙地设置情景,通过视、听、说活动呈现新句型,让学生感受其应用的场合和意义。以下是几个通过不同方法创设情景和呈现句型的实例: (1)用多媒体呈现句型 比如在教授有关动物的单词时,老师可以根据儿童普遍喜爱动物的特点,用课件展示了一幅动物王国中各种动物和谐相处的画面,通过听声音猜动物活动,复习已学句型“What’s this(that)?/What are these(those)?”并引出新句型,具体步骤如下: T:(让学生听老虎叫声)What’s this? S:It’s a tiger. T:Right. Look! What’s the tiger doing? 这时,屏幕上老虎弹钢琴的画面逐渐放大,并传出悠扬的琴声。根据这一有趣的情景,学生很快便领悟了新句型的意思,有的学生甚至能用“The tiger is playing the piano.”回答问题。接着,屏幕上又出现一只笨狗熊扭动着肥胖的身体跳舞的画面,笔者让男女学生用新句型轮换回答,从而加深了学生对新句型的理解。

(2)用动作和表情呈现句型 在教授“Excuse me. Can I borrow a/an…?” 句型时,老师假装忘记带书和手表,脸上露出焦虑不安的神情,同时问学生:Where is my book?学生回答:Is it in the desk?/Is it in your bag?…笔者便四处寻找,随后说:No. No. Oh , my goodness. I can’t find my book.接着,笔者走到一位学生面前,指着他的书说:Excuse me. Can I borrow your English book? 学生看着老师动作和表情,明白了新句型的含义,笑着答道:Yes, you can. (3 )

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用游戏或活动呈现句型 游戏能吸引学生的注意力。在教授一般过去时疑问句“Did you…?”时,采用了记忆比赛的游戏,收到了很好和效果。其做法如下:先请一组学生到讲台前,根据教师手中的卡片做相应的动作,如play basketball, watch TV, sing等。稍后,教师向学生提问:What did they do just now? Did you remember? 同时,教师要求学生用句型“Did you …?”提问。这样,学生们不但完全理解了新句型的意义,同时也在玩中学,玩中用,体会到了学习的无穷乐趣。

2.以多种形式循环操练句型 句型操练如果形式过于单一,学生就会感到枯燥乏味,从而影响课堂教学的效果。利用多种形式进行操练不仅能增加学生练习的机会,而且可以活跃课堂气氛,提高学生学习的积极性。下面介绍几种趣味性较强的句型操练方法: (1)唱反调 这种游戏中,教师通过转换朗读方式的方法带领学生朗读。在操练新句型时,若教师大声读,学生则小声读;教师语速慢,学生则语速快。此方法符合小学生好奇和求新的心理特点,通过反复刺激他们的听觉神经,达到掌握句型的目的。 (2)一气呵成 这是一种既能克服学生厌读心理又具有挑战性的句型操练方法。教师先连续读几遍新句型,然后要求学生仿照教师重复句型,重复次数最多且不出错的为胜。此方法学生参与面广,可以在两人、组与组、男生与女生之间进行比赛。 (3)诵读歌谣 歌谣节奏优美,琅琅上口。学生通过诵读歌谣不仅能操练句型,也有助于掌握正确的语音和语调。 (4)歌曲操练 在歌曲中操练句型是一处既能减轻学生的心理负担,又能使学生在轻松、愉快的气氛中掌握句型的好方法。许多歌曲旋律优美动听,学生耳熟能详。如果在操练句型时给一些旧曲子谱上新词,随着歌曲的旋律,学生们便能脱口唱出所学句型。 (5)探囊猜宝 为了帮助学生操练There be 句型的疑问句式,笔者准备了一个色彩鲜艳的布袋,里面放有ruler, toy car, banana, tie等实物。课堂上,笔者挥动布袋,神秘地对学生说:Look! I have a magic bag. Please touch and guess. 并要求学生运用句型“Is there…”提问。学生们兴致勃勃,踊跃参与,在不知不觉中就掌握了新句型。

(6)黄金搭档 教学了“Do you like……?” 句型后,可以设计一个名为“黄金搭档”的游戏,教学效果良好。该游戏的操作过程如下:请两位学生到讲台前,背对背站好,两人各手持两块有Yes和No的卡片。教师出示词组卡片,如playing basketball,swimming,cooking等,其余学生根据卡片内容,用句型“Do you like,…?询问这两位同学。持有卡片的学生需举起Yes或No的卡片,并用“Yes. I like…”或“No,I don’t like…”作出回答。配合最默契者为黄金搭档。

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(7)故事情景操练 题材多样、情节有趣的故事不仅能满足儿童的好奇心,也适用于句型操练。例如,在练习句型“Who are you?/I am…”时,笔者把学生喜欢的“孙悟空三打白骨精”的故事引入课堂,并让学生扮演唐僧、白骨精和孙悟空等角色。在幽默、诙谐的故事情景中,学生们反复操练句型,乐此不疲。

3.在交际中操练和运用 句型教学中的交际性操练是指运用所学句型开展具有信息沟通的活动。这是一种在模拟的或真实的情景中进行的语言操练。教师应尽量运用学生熟练掌握的句型,提出真实性的问题或开展运用所学句型的游戏活动,以培养学生用英语做事的能力。以下是笔者常用的几种交际性操练方法: (1)真情问答 操练的对话双方都持有一份对方不知道的信息卡,通过交谈达到互通信息的目的。活动材料都来自与学生日常生活息息相关的内容,具体有以下几种形式: 1填表格 例如,教学“What is your favourite food…?”句型后,笔者让学生用该句型互相询问,并为对方填写个人信息卡。表格如下: 个人信息 Name: Age: Favourite Food: Favourite Fruit: 2采访 例如,教学六年级上册Unit 5 What’s your hobby?后,笔者结合学校艺术节举行才艺表演的实际情况,让学生们扮演小记者,用所学句型采访报名者。这样,学生就会在交谈中自然地运用所学的“What’s your hobby?/I like…/What can you do? /I can…”等句型。 3列购物清单 学校组织秋游活动,笔者让学生们分小组讨论需要携带的物品,并列出一个购物清单。学生们将所学的“What do you like?/I like…?/Do you want some…?/Would you like some…?/How many do you want…?/I want…”等句型都灵活运用到讨论中,效果极佳。

(2)游戏活动 1找同类 教师课前准备一些卡片。每张卡片画一件物品,如dress, desk, eraser等,并注明该物的颜色、大小和价格。每套卡片中有两张是完全相同的。教师把卡片发给学生,每人一张。学生不能相互看卡片,而是通过对话,运用“Excuse me, do you have an eraser?/What colour is it? / How much is it?”等句型找出与自己所持卡片完全相同的同学。

2找主人 每位同学在一张卡片上写上自己的电话号码、出生年月、所崇拜的偶像和就寝时间等。教师将全班学生的卡片放入一个盒子中。每位学生从中任意抽出一张,用“What is your telephone number? /When is your birthday? / What time do you go to bed?”等句型询问其他同学,并找到卡片的主人。

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综上所述,句型教学是小学英语教学的主要形式和重要内容。教师应积极创设真实的情景,组织形式多样和贴近小学生活的活动,让学生在情趣盎然的氛围中,灵活运用所学知识,提高语言交际能力。

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