延长冰箱保鲜时间
用记事本打开游戏目录\\data\\scripts\uning.lua文件,将PERISH_FRIDGE_MULT = .5修改为PERISH_FRIDGE_MULT = .01即可 2 种子腐烂变慢
用记事本打开游戏目录\\data\\scripts\uning.lua文件,将PERISH_SUPERSLOW = 40*total_day_time*perish_warp,
修
改
为
PERISH_SUPERSLOW
=
200*total_day_time*perish_warp, 3 提高主角血量10倍 用记事本打开游戏目录\\data\\scripts\uning.lua文件,将local wilson_health = 150修改为local wilson_health = 1500 4 提高主角攻击力 用记事本打开游戏目录\\data\\scripts\uning.lua文件,将local wilson_attack = 34修改为local wilson_attack = 500 5 主角跑得更快 用记事本打开游戏目录\\data\\scripts\uning.luaWILSON_WALK_SPEED = 4,
文件,将以下内容:
修改为:
WILSON_RUN_SPEED = 6,
WILSON_WALK_SPEED = 8, WILSON_RUN_SPEED = 12, 6 延缓冻、饿死亡时间 用记事本打开游戏目录\\data\\scripts\uning.lua文件,将以下内容: FREEZING_KILL_TIME = 120, STARVE_KILL_TIME = 120, 修改为: FREEZING_KILL_TIME = 1200, STARVE_KILL_TIME = 1200, 7 加大单格堆叠数量 用记事本打开游戏目录\\data\\scripts\uning.lua文件,将以下内容: STACK_SIZE_LARGEITEM
=
10,
STACK_SIZE_MEDITEM
=
20,
STACK_SIZE_SMALLITEM = 40, 修改为: STACK_SIZE_LARGEITEM = 20, STACK_SIZE_MEDITEM = 50, STACK_SIZE_SMALLITEM = 99, 背猪皮包、穿大理石盔甲行走速度不减慢 用记事本打开游戏目录\\data\\scripts\uning.lua文件,将以下内容: PIGGYBACK_SPEED_MULT = 0.8, ARMORMARBLE_SLOW = 0.7, 修改为: PIGGYBACK_SPEED_MULT = 1, ARMORMARBLE_SLOW = 1, 提高拿手杖行走速度 用记事本打开游戏目录\\data\\scripts\uning.lua文件,将
CANE_SPEED_MULT = 1.25,修改为CANE_SPEED_MULT = 2.5, 武器伤害值加大 用记事本打开游戏目录\\data\\scripts\uning.lua文件,查找以下内容: UNARMED_DAMAGE = 10, 空手 NIGHTSWORD_DAMAGE = wilson_attack*2, 暗影剑 SPIKE_DAMAGE = wilson_attack*1.5, 狼牙棒 HAMBAT_DAMAGE = wilson_attack, 火腿棍棒
SPEAR_DAMAGE = wilson_attack, 矛
AXE_DAMAGE = wilson_attack*.8, 斧头 PICK_DAMAGE = wilson_attack*.8, 镐 BOOMERANG_DAMAGE = wilson_attack*.8, 回旋镖 TORCH_DAMAGE = wilson_attack*.5, 火炬
HAMMER_DAMAGE = wilson_attack*.5, 锤
PITCHFORK_DAMAGE =
SHOVEL_DAMAGE = wilson_attack*.5, 铲子
wilson_attack*.5, 草叉 BUGNET_DAMAGE = wilson_attack*.125, 捕虫网 FISHINGROD_DAMAGE = wilson_attack*.125, 鱼杆 UMBRELLA_DAMAGE = wilson_attack*.5, 雨伞
CANE_DAMAGE = wilson_attack*1.5, 手杖
PIPE_DART_DAMAGE = 100, 吹箭 加大每行最后的数字,即可增大各种武器的伤害值 修改装备使用次数 用记事本打开游戏目录\\data\\scripts\uning.lua文件,查找以下内容:
AXE_USES = 100, 斧头
HAMMER_USES = 75, 锤
SHOVEL_USES = 25, 铲子 PITCHFORK_USES = 25, 草叉 PICKAXE_USES = 33, 镐
BUGNET_USES = 10, 捕虫网
SPEAR_USES = 150, 矛
SPIKE_USES = 100, 狼牙棒 FISHINGROD_USES = 9, 鱼杆 TRAP_USES = 8, 陷阱 BOOMERANG_USES = 10, 回旋镖 NIGHTSWORD_USES = 100, 暗影剑 ICESTAFF_USES = 20, 冰魔杖 FIRESTAFF_USES = 20, 火魔杖 HAMBAT_USES = 100, 火腿棍棒 TRAP_TEETH_USES = 10, 牙齿陷阱 PANFLUTE_USES = 10, 排箫 HORN_USES = 10, 牛角 TENT_USES = 6, 帐篷 UMBRELLA_USES = 20, 伞
SEWINGKIT_USES = 5, 针线包
ONEMANBAND_PERISHTIME = 6*seg_time, 独奏乐器 EARMUFF_PERISHTIME = total_day_time*5, 兔耳罩 WINTERHAT_PERISHTIME = total_day_time*10, 冬
帽 BEEFALOHAT_PERISHTIME = total_day_time*10, 牛毛帽
SPIDERHAT_PERISHTIME = 4*seg_time, 蜘蛛帽 TRUNKVEST_PERISHTIME = total_day_time*15, 背心 SWEATERVEST_PERISHTIME = total_day_time*10, 毛背心
WALRUSHAT_PERISHTIME = total_day_time*25, 海象帽子
FEATHERHAT_PERISHTIME = total_day_time*8, 羽毛帽 TOPHAT_PERISHTIME = total_day_time*8, 高礼帽 加大每行最后的数字,即可增加该装备使用次数 盔甲在就不掉血 用记事本打开游戏目录\\data\\scripts\uning.lua文件,将以下内容: ARMORGRASS_ABSORPTION = .6,
ARMORWOOD_ABSORPTION = .8,
ARMORMARBLE_ABSORPTION = .95, ARMOR_FOOTBALLHAT_ABSORPTION = .8, ARMOR_BEEHAT_ABSORPTION = .8, ARMOR_SANITY_ABSORPTION =
.95,
修改为:
ARMORGRASS_ABSORPTION
=
1,
ARMORWOOD_ABSORPTION = 1, ARMORMARBLE_ABSORPTION = 1,
ARMOR_FOOTBALLHAT_ABSORPTION = 1, ARMOR_BEEHAT_ABSORPTION = 1, ARMOR_SANITY_ABSORPTION = 1, 缩短草、树杈、芦苇长出时间 用记事本打开游戏目录\\data\\scripts\uning.luaGRASS_REGROW_TIME = total_day_time*3,
文件,将以下内容: SAPLING_REGROW_TIME =
total_day_time*4, REEDS_REGROW_TIME = total_day_time*3, 修改为: GRASS_REGROW_TIME = total_day_time*1,
SAPLING_REGROW_TIME =
total_day_time*1, REEDS_REGROW_TIME = total_day_time*1, 增加墙的耐久力 用记事本打开游戏目录\\data\\scripts\uning.lua文件,将以下内容: HAYWALL_HEALTH
=
100,
WOODWALL_HEALTH
=
200,
STONEWALL_HEALTH = 400, 修改为: HAYWALL_HEALTH = 1000, WOODWALL_HEALTH = 2000, STONEWALL_HEALTH = 4000, 延长燃料燃烧时间 用记事本打开游戏目录\\data\\scripts\uning.lua文件,将以下内容: TINY_FUEL = seg_time*.25, SMALL_FUEL = seg_time * .5, MED_FUEL =
seg_time * 1.5, LARGE_FUEL = seg_time * 6, 修改为: TINY_FUEL = seg_time*1.25, SMALL_FUEL = seg_time * 2.5, MED_FUEL = seg_time * 7.5, LARGE_FUEL = seg_time * 24, 使不能堆叠的物品可堆叠 打开游戏目录\\data\\scripts\\prefabs文件夹,其中的.lua文件为游戏中的物品。举例:用记事本打开牛角horn.lua,查找local function fn(Sim),在下面的空白处插入以下内容: inst:AddComponent(\"stackable\")
inst.components.stackable.maxsize =
TUNING.STACK_SIZE_SMALLITEM 即可实现不能堆叠的物品可堆叠 使不可燃物品可作燃料 打开游戏目录\\data\\scripts\\prefabs文件夹,其中的.lua文件为游戏中的物品。举例:用记事本打开牛角horn.lua,查找local function fn(Sim),在下面的空白处插入以下内容: inst:AddComponent(\"fuel\") inst.components.fuel.fuelvalue = TUNING.LARGE_FUEL 即可实现不可燃物品可作燃料。注意:如果既修改了可堆叠,又修改了可作燃料,添火时请手动分成单个物品再燃烧(用鼠标拿起一堆,按住Ctrl点空白格),否则无论多大一堆都一次烧掉。
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