发布网友 发布时间:2022-04-23 09:46
共3个回答
懂视网 时间:2022-05-15 00:55
这篇文章主要介绍了JavaScript基于面向对象实现的猜拳游戏,结合完整实例形式分析了javascript基于面向对象实现猜拳游戏的具体页面布局、样式及功能相关操作技巧,需要的朋友可以参考下本文实例讲述了JavaScript基于面向对象实现的猜拳游戏。分享给大家供大家参考,具体如下:
html代码:
<!doctype html> <html> <head> <meta charset="UTF-8"> <title>猜拳游戏</title> <link rel="stylesheet" href="css/game.css" rel="external nofollow" ></link> </head> <body> <p id="game"> <ul class="panel"> <li> <p class="name">我:name</p> <p class="anim user"></p> </li> <li> <p class="name">电脑:name</p> <p class="anim comp"></p> </li> </ul> <p class="op"> <button id="play" onclick = "game.Caiquan();">开始</button> </p> <p id="text" class="text">请开始游戏...</p> <ul id="guess" class="guess"> <li> <p class="guess0" onclick="game.verdict(0)">石头</p> </li> <li> <p class="guess1" onclick="game.verdict(1)">剪刀</p> </li> <li> <p class="guess2" onclick="game.verdict(2)">布</p> </li> </ul> </p> <script type="text/javascript" src="js/game.js"></script> </body> </html>
css样式(字体:迷你简卡通)
*{ margin:0px; padding:0px; font-family:'迷你简卡通'; font-size:28px; } html,body{ width:100%; height:100%; background:rgba(244, 184, 202, 1); } ul{ list-style:none; } #game{ width:800px; height:600px; margin:auto; top:20%; } #game ul{ width:100%; height:415px; } #game ul li{ width:50%; height:100%; float:left; text-align:center; } #game ul li .anim{ width:223px; height:337px; border:10px solid #ff6699; border-radius:50%; margin:20px auto 0; background-position:center; background-repeat:no-repeat; } .user{ background:url('../img/readyl.png'); } .comp{ background:url('../img/readyr.png'); } #game .op{ width:100%; text-align:center; } #game .op button{ width:200px; height:60px; border:10px solid #ff6699; background:rgb(253, 217, 227); border-radius:50%; outline:none; cursor:pointer; font-weight:bold; } #game .op button:hover{ border-color:#ff0000; background-color:#ff0000; font-size:36px; color:rgb(253, 217, 227); } #game .op button.disabled{ border-color:#bbb; color:#bbb; background-color:#ccc; font-size:28px; cursor:default; } #game .guess{ width:220px; height:100%; position:fixed; top:0px; left:0px; display:none; } #game ul.guess li{ width:100%; height:32%; } #game ul.guess li p{ width:100%; height:90%; border:10px solid #ff6699; border-radius:50%; background-position:center; background-repeat:no-repeat; cursor:pointer; background-color:rgba(244, 184, 202, 1); } #game ul.guess li p:hover{ background-color:#ff6699; color:#fff; } p.guess0{ background-image:url('../img/0.png'); } p.guess1{ background-image:url('../img/1.png'); } p.guess2{ background-image:url('../img/2.png'); } #game p.text{ margin-top:20px; text-align:center; font-size:50px; font-weight:bold; }
js代码
Function.prototype.extend = function( fn ){ for( var attr in fn.prototype ){ this.prototype[attr] = fn.prototype[attr]; } } //父级构造函数用于继承,共有属性 function Caiquan( name ){ this.name = name; this.point = 0; } //用于继承下面衍生,共有方法 Caiquan.prototype.guess = function(){} //继承父,玩家的构造函数 function User( name ){ Caiquan.call(this,name); } User.extend( Caiquan ); User.prototype.guess = function( point ){ return this.point = point; } //电脑的构造函数 function Comp( name ){ Caiquan.call(this,name); } Comp.extend( Caiquan ) ; //电脑的猜拳方法,随机 Comp.prototype.guess = function(){ return this.point = Math.floor( Math.random()*3 ); } //裁判构造函数 function Game( u , c ){ this.text = document.getElementById('text'); this.btn = document.getElementById("play"); this.user = u; this.comp = c; this.classN =document.getElementsByClassName('name'); this.guess = document.getElementById("guess"); this.anim = document.getElementsByClassName("anim"); this.num = 0; this.init(); this.tiemr = null; } Game.prototype.Caiquan = function(){ this.textValue( '请出拳...' ); this.BtnDisable(); this.start(); this.guess.style.display = 'block'; } //怎么玩 Game.prototype.start = function(){ var This = this; this.timer = setInterval(function(){ This.anim[0].className = 'anim user guess' +( ( This.num ++ ) % 3 ); This.anim[1].className = 'anim comp guess' + ( ( This.num ++ ) % 3 ) ; },500) } //初始化名字 Game.prototype.init = function(){ this.classN[0].innerHTML = '我:' + this.user.name; this.classN[1].innerHTML = '电脑:' + this.comp.name; } //提示面板区域的修改 Game.prototype.textValue = function( val ){ this.text.innerHTML = val; } //按钮失效 Game.prototype.BtnDisable = function(){ if( this.btn.disabled ){ this.btn.disabled = false; this.btn.className =''; this.btn.innerHTML = '再来一次' }else{ this.btn.disabled = true; this.btn.className ='disabled'; } } Game.prototype.verdict = function( point ){ clearInterval(this.timer); var userGu = user.guess(point); var compGu = comp.guess(); this.anim[0].className = 'anim user guess' + userGu; this.anim[1].className = 'anim comp guess' + compGu; var res = userGu - compGu; switch (res){ case 0: this.textValue('平局!!!') break; case 1: case -2: this.textValue('lose~~~'); break; case 2: case -1: this.textValue('win!!!') break; } this.guess.style.display = 'none'; this.BtnDisable(); } var user = new User( '锐雯' ); var comp = new Comp( '拉克丝' ); var game = new Game( user , comp );
上面是我整理给大家的,希望今后会对大家有帮助。
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热心网友 时间:2022-05-14 22:03
<!DOCTYPE html>
<html>
<head>
<style type="text/css">
#main{
text-align:center;
margin-left:25%;
width:50%;
border:1px solid black;
}
#player,#result,#cpu{
height:100%;
float:left;
}
#player{
background:#dde;
}
#cpu{
background:#ecc;
}
#player,#cpu{
width:25%;
}
#result{
width:50%;
}
#viewBox{
width:80%;
height:45%;
}
#choiceBox .item{
float:left;
width:33.33%;
height:100%;
line-height:100%;
background:#bbe;
cursor:pointer;
}
#choiceBox{
height:25%;
width:60%;
margin-left:20%;
}
</style>
</head>
<body>
<div id="main">
<div id="viewBox">
<div id="player">玩家</div>
<div id="result"></div>
<div id="cpu">电脑</div>
</div>
<div id="choiceBox">
<span class="item">剪刀</span>
<span class="item">石头</span>
<span class="item">布</span>
</div>
</div>
<script type="text/javascript">
var _main = document.getElementById("main");
var _viewBox = document.getElementById("viewBox");
var _choiceBox = document.getElementById("choiceBox");
var _player = document.getElementById("player");
var _result = document.getElementById("result");
var _cpu = document.getElementById("cpu");
_choiceBox.childNodes[1].onmouseover =
_choiceBox.childNodes[3].onmouseover =
_choiceBox.childNodes[5].onmouseover = function(){this.style["background"] = "#aae"};
_choiceBox.childNodes[1].onmouseout =
_choiceBox.childNodes[3].onmouseout =
_choiceBox.childNodes[5].onmouseout = function(){this.style["background"] = "#bbe"};
function resize(){
var width = window.innerWidth;
var height = window.innerHeight;
var smaller = width > height ? height : width;
_main.style["height"] = height * 0.5 + "px";
_main.style["margin-top"] = height * 0.2 + "px";
_main.style["font-size"] = smaller * 0.08 + "px";
_player.style["line-height"] = height * 0.225 + "px";
_result.style["line-height"] = height * 0.225 + "px";
_cpu.style["line-height"] = height * 0.225 + "px";
_viewBox.style["padding"] = height * 0.05 + "px " + width * 0.05 + "px";
_choiceBox.childNodes[1].style["line-height"] = height * 0.125 + "px";
_choiceBox.childNodes[3].style["line-height"] = height * 0.125 + "px";
_choiceBox.childNodes[5].style["line-height"] = height * 0.125 + "px";
_choiceBox.style["font-size"] = smaller * 0.04 + "px";
};
resize();
window.onresize = resize;
//以下是猜拳逻辑部分
var choiceItems = [{name:"剪刀"},{name:"石头"},{name:"布"}];
choiceItems[0]["next"] = choiceItems[1];
choiceItems[0]["pre"] = choiceItems[2];
choiceItems[1]["next"] = choiceItems[2];
choiceItems[1]["pre"] = choiceItems[0];
choiceItems[2]["next"] = choiceItems[0];
choiceItems[2]["pre"] = choiceItems[1];
_choiceBox.childNodes[1].onclick = function(){cal(choiceItems[0]);};
_choiceBox.childNodes[3].onclick = function(){cal(choiceItems[1]);};
_choiceBox.childNodes[5].onclick = function(){cal(choiceItems[2]);};
function cal(player_choice){
var cpu_choice = choiceItems[parseInt(Math.random() * 3)];
_player.innerHTML = player_choice["name"];
_cpu.innerHTML = cpu_choice["name"];
if(cpu_choice == player_choice){
_result.innerHTML = "-";
}else if(cpu_choice == player_choice["pre"]){
_result.innerHTML = "win";
}else if(cpu_choice == player_choice["next"]){
_result.innerHTML = "loss";
}
}
</script>
</body>
</html>
热心网友 时间:2022-05-14 23:21
和java逻辑判断一样